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Total War Series Pros & Cons

The Total War series, developed primarily by Creative Assembly, is a long-running franchise that blends turn-based strategy with real-time tactical battles. It covers a wide range of historical and fantasy settings (like Rome, Shogun, Warhammer, etc.).

Here’s a concise list of pros and cons of the Total War series:


Pros

  1. Epic-Scale Battles
    • Real-time battles feature thousands of units, offering a cinematic and immersive experience.
  2. Blend of Strategy & Tactics
    • Strategic map for diplomacy, economy, and empire management; tactical map for real-time combat.
  3. Variety of Settings
    • Historical (e.g., Rome, Medieval, Shogun) and fantasy (e.g., Warhammer) themes cater to different interests.
  4. Rich Modding Community
    • Many entries support mods, greatly extending replay value (e.g., Third Age mod for Medieval II).
  5. Faction Diversity
    • Factions often have unique units, mechanics, and campaign goals, making replays feel fresh.
  6. Detailed Unit Design & AI (in later titles)
    • Later entries, especially Warhammer, improved unit animations, special abilities, and tactical depth.

Cons

  1. Performance Issues
    • Some titles are CPU-intensive and struggle on mid-range PCs, especially during large battles.
  2. AI Limitations
    • Battle and campaign AI can behave unrealistically, especially in sieges or diplomacy.
  3. Steep Learning Curve
    • New players might feel overwhelmed by complex systems and mechanics.
  4. Inconsistent Quality Across Titles
    • Not all games are equally polished (Rome II at launch was notoriously buggy).
  5. Heavy DLC Model
    • Many features or factions are locked behind paid DLCs, particularly in the Warhammer games.
  6. Repetitive Mid-to-Late Game
    • Once a player becomes dominant, the campaign can feel like a grind to the finish.

Would you like a breakdown of the best Total War games for newcomers or specific recommendations based on historical vs fantasy themes?

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