The Total War series, developed primarily by Creative Assembly, is a long-running franchise that blends turn-based strategy with real-time tactical battles. It covers a wide range of historical and fantasy settings (like Rome, Shogun, Warhammer, etc.).
Here’s a concise list of pros and cons of the Total War series:
✅ Pros
- Epic-Scale Battles
- Real-time battles feature thousands of units, offering a cinematic and immersive experience.
- Blend of Strategy & Tactics
- Strategic map for diplomacy, economy, and empire management; tactical map for real-time combat.
- Variety of Settings
- Historical (e.g., Rome, Medieval, Shogun) and fantasy (e.g., Warhammer) themes cater to different interests.
- Rich Modding Community
- Many entries support mods, greatly extending replay value (e.g., Third Age mod for Medieval II).
- Faction Diversity
- Factions often have unique units, mechanics, and campaign goals, making replays feel fresh.
- Detailed Unit Design & AI (in later titles)
- Later entries, especially Warhammer, improved unit animations, special abilities, and tactical depth.
❌ Cons
- Performance Issues
- Some titles are CPU-intensive and struggle on mid-range PCs, especially during large battles.
- AI Limitations
- Battle and campaign AI can behave unrealistically, especially in sieges or diplomacy.
- Steep Learning Curve
- New players might feel overwhelmed by complex systems and mechanics.
- Inconsistent Quality Across Titles
- Not all games are equally polished (Rome II at launch was notoriously buggy).
- Heavy DLC Model
- Many features or factions are locked behind paid DLCs, particularly in the Warhammer games.
- Repetitive Mid-to-Late Game
- Once a player becomes dominant, the campaign can feel like a grind to the finish.
Would you like a breakdown of the best Total War games for newcomers or specific recommendations based on historical vs fantasy themes?