VALORANT has recently released Patch 9.11, introducing several updates to enhance gameplay and balance. Here’s a detailed overview of the key changes:
1. Agent Updates:
- Neon:
- High Gear:
- Slide count reduced from 2 to 1.
- Accuracy during slide decreased to crouch-walking accuracy.
- Overdrive:
- Duration reduced from 20 seconds to 10 seconds.
- Ultimate points required increased from 7 to 8.
- High Gear:
- Vyse:
- Razorvine:
- Damage per tick increased from 6 to 10.
- Vertical drop spawn height reduced from 450 to 300 units.
- Now slows enemy dashes similar to Sage’s Slowing Orb and concusses.
- Arc Rose:
- Equip speed after cast improved for faster aggression.
- Razorvine:
2. Gameplay Systems Updates:
- Ping System:
- Pings are now blocked by smokes, landing on the smoke instead of passing through.
- Map pings will only display on the minimap and not in the world.
- New visuals and sounds introduced to differentiate ping behaviors.
3. Modes Updates:
- Team Deathmatch:
- Introduction of the Regen Shield in Stage 1, replacing Light Armor when using the Classic.
4. Client Updates:
- Weapon skins can now be upgraded more efficiently, allowing multiple levels to be unlocked in a single transaction.
5. Social Updates:
- Party chat messages now have a distinct color from Team chat messages.
- Party flags in the Social Panel have been updated for clarity.
6. Bug Fixes:
- Resolved an issue where the “Play A Match” weekly mission incorrectly required 100 matches to complete.
These updates aim to balance agent abilities, improve communication systems, and enhance overall gameplay experience.