Here’s the most recent update for Necromancer For A Week, as of mid–August 2025:
Most Recent Updates
August 16, 2025 — Small Bug Fixes & Balance Tweaks
- Bug Fixes:
- Healing Touch text now accurately reads “Target Friendly Monster” instead of “Target Monster.”
- Riled Rage now displays correctly when the target monster is dazed.
- Noxious Fumes no longer applies “Dazed and Exposed” to all enemies—only to the correct single target.
- Fixed a progression issue where Etisara wasn’t unlocking correctly; it now checks for known Moves rather than used Moves. SteamDB
- Battle Adjustments:
- Night 1, Battle 1 (Mokkral + Mokkral): Both enemies now attack and gain Temper simultaneously. SteamDB
August 16, 2025 — Quick Patch: Momentum Shift & Starter Change
- Bug Fix: Momentum Shift animations have been corrected.
- Balance Update: Pawmor is now the default starter monster instead of Nosgum. Players who already own the game will automatically have Pawmor unlocked as a starter. SteamDB
August 15, 2025 — Launch Day + Game Roadmap
- The game’s initial launch included all 7 nights of gameplay and 40 distinct monsters, each featuring unique playstyles.
- The developer outlined a post-launch roadmap, including:
- A small content update with additional enemies within 3–4 days.
- Implementation of harder difficulty levels (e.g., forced monster selection, restricted tooltips, limiting 0-cost Moves).
- Full enemy variety (3 sets per encounter) for strategic planning.
- A Draft Game Mode scheduled to arrive later, once players are more familiar with core mechanics. SteamDB
Summary Table
| Date | Version / Title | Highlights |
|---|---|---|
| Aug 16, 2025 | Small Bug Fixes & Balance Tweaks | UI text corrections, combat balance and battle mechanic tweaks |
| Aug 16, 2025 | Quick Patch (Momentum & Starter) | Animation fix and adding Pawmor as default starter |
| Aug 15, 2025 | Launch Day + Roadmap | Full content launch and roadmap for new enemies, difficulty modes, and draft mode |
In a Nutshell
The most recent updates make fine-tuning corrections—fixing minor bugs, polishing battle flow, and adjusting starter monster options for smoother early gameplay. These were rolled out immediately after launch.
Looking ahead, the developer’s roadmap promises new enemies, challenging difficulty modes, and a Draft Game Mode to deepen replay value over time.

