First-person shooter Platform survival horror

The Last Update For Metro Awakening Game

As of December 30, 2024, Metro Awakening has released several updates across multiple platforms, enhancing gameplay and addressing various issues.

Patch 1.0 (December 12, 2024):

  • Global Fixes and Tweaks:
    • Corrected floating ammo in lockers and boxes.
    • Resolved instances where enemies continued moving and making sounds after being killed.
    • Fixed out-of-bounds overlay triggering in unintended areas.
    • Introduced an option to enable or disable inventory haptics.
    • Addressed asset popping in several chapters.
    • Fixed light bloom disappearing from specific distances and angles.
    • Reduced jitter on menu and intro texts.
    • Made melee takedowns more lenient by allowing a larger hit area.
    • Fixed gunshots sometimes having inverse spatialization.
    • Fixed inventory rustle sound effects sometimes having inverse spatialization.
    • Fixed postcard outlines sometimes remaining visible after pickup.
    • Fixed texture issues on bullets in magazines.
    • Fixed hand offset when holding a gas mask filter.
    • Fixed distorted audio from Nosalis during trolley sections.
    • Fixed pink material on broken fluorescent lights.
  • Content Fixes:
    • Added missing impact visual effects to Nosalis being hit during the Prologue.
    • Fixed snapping to the mounted gun when using Comfort locomotion in the Prologue.
    • Fixed Tasia’s voice lines not coming from the radio when talking to Max in Chapter 01.
    • Fixed missing confirmation when completing the flashlight charging tutorial in Chapter 01.
    • Fixed a door instantly popping open after talking to Yana in Chapter 01.
    • Fixed an NPC spawning in view of the player after saving and loading in Chapter 01.
    • Fixed Max’s eyes when first meeting him in Chapter 01.
    • Fixed low performance around Max’s office in Chapter 01.
    • Fixed some snow appearing pixelated in Chapter 02.
    • Fixed scale of a fog volume in Chapter 02.
    • Fixed guard holding his gun incorrectly at the start of Chapter 03.
    • Fixed Max and his friend not always appearing at the tunnel entrance in Chapter 03.
    • Fixed players getting stuck when backing out of the tunnel before Max closes the entrance in Chapter 03.
    • Fixed combat music stopping during the fight with slavers in Chapter 05.
    • Fixed medkit and its lid not properly aligning in Chapter 06.
    • Fixed Nosalis growls being audible after all are killed in Chapter 07.
    • Fixed Tamir walking in place in Chapter 07.
    • Fixed the Worm Priest’s mouth not moving while speaking in Chapter 08.
    • Fixed distorted graphics briefly showing through a door in Chapter 07.
    • Fixed voice line from Oksana cutting short in Chapter 09.
    • Fixed players getting stuck when manually closing doors that Petya opens in Chapter 10.
    • Fixed Serdar still making whimpering noises after ghost area end in Chapter 11.
    • Fixed one cultist spawning in view of the player in Chapter 12.
    • Fixed incorrect music pacing when being chased out of Hell’s Mouth in Chapter 12.
    • Fixed gaps in the floor after the trolley explosion in Chapter 12.
  • Quest Fixes:
    • Fixed crash after resuming headset and interacting with Universal Menu during gameplay.
    • Fixed cobwebs missing burn visual effects when ignited.
    • Fixed some candles missing their flames.
    • Fixed Emergency Exit lamp missing its cover.

These updates aim to enhance the overall experience by addressing various gameplay, audio, and visual issues.

PlayStation Support

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