multiplayer online battle arena

The Last Update For Marvel Rivals Season 1 Balance Changes Game

In Marvel Rivals’ Season 1, several balance changes have been implemented to enhance gameplay and character dynamics. Here’s a detailed overview:

Vanguard Adjustments:

  • Captain America:
    • Reduced the delay for shield restoration after using Living Legend from 3s to 2s.
    • Decreased the cooldown of Liberty Rush from 12s to 10s.
    • Increased base health from 650 to 675.
    • Lowered the energy cost for Freedom Charge (ultimate ability) from 3400 to 3100; reduced the additional health provided per second from 110 to 100.
  • Doctor Strange:
    • Added damage falloff to Maelstrom of Madness and Gamma Maelstrom, starting at 5 meters and reducing to 70% at 8 meters.
    • Slightly decreased the shield value recovery rate after using Shield of the Seraphim from 80/s to 70/s.
  • Thor:
    • Increased base health from 500 to 525.
    • Added immunity to control effects during God of Thunder (ultimate ability).
  • Hulk:
    • Reduced the gamma shield value for Hero Hulk from 250 to 200.
  • Venom:
    • Increased the bonus health ratio gained per lost health point from 1 to 1.2.
    • Increased the base damage of Feast of the Abyss (ultimate ability) from 40 to 50.

Duelist Adjustments:

  • Black Panther:
    • Reduced the additional health provided after refreshing Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of additional health from 120 to 75.
  • Black Widow:
    • Increased the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius.
    • Reduced the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s.
    • Reduced the time required for Electro-Plasma Explosion (ultimate ability) to reach maximum power from 1s to 0.6s.
  • Hawkeye:
    • Slightly reduced the spread angle between every two Blast Arrows.
    • Reduced the triggering distance of passive ability Archer’s Focus from 60 meters to 40 meters. Reduced the maximum additional damage of the passive from 80 to 70.
  • Hela:
    • Reduced base health from 275 to 250.
  • Magik:
    • Increased Umbral Incursion damage in Darkchild form from 115 to 135.
  • Moon Knight:
    • Increased the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14.
    • Increased the explosion radius of each talon from 4 meters to 5 meters.
  • Namor:
    • Adjusted the throwing feel of Monstro Spawn and Frozen Spawn for more accurate placement.
  • Psylocke:
    • Dance of the Butterfly (ultimate ability) now checks for barriers (including Magneto’s Metal Bulwark, Hulk’s Indestructible Guard, etc.).
  • The Punisher:
    • Slightly reduced the spread of Deliverance and Adjudication.
  • Scarlet Witch:
    • Increased Chaos Control‘s fixed damage from 50/s to 60/s.
    • Reduced the percentage damage per second from 5% to 3%.
    • Increased Chthonian Burst‘s projectile damage from 30 to 35.
  • Squirrel Girl:
    • Added a new effect to Unbeatable Squirrel Tsunami (ultimate ability): the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly.
    • Reduced the squirrel tsunami health from 600 to 300.
  • Winter Soldier:
    • Increased the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40.
    • Increased Roterstern‘s projectile damage from 70 to 75.
    • Reduced the area damage from 70 to 65 and reduced damage decay from 65% at 40 meters to 60%.
    • Increased base health from 250 to 275.
  • Wolverine:
    • Increased base health from 300 to 350.
    • Reduced the damage reduction ratio provided by Undying Animal from 50% to 40%.

Strategist Adjustments:

  • Cloak & Dagger:
    • Reduced Dagger Storm cooldown from 15s to 12s.
    • Increased the number of dashes in Eternal Bond (ultimate ability) from 3 to 4.

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