Apex Legends has recently implemented significant updates to its matchmaking system to enhance fairness and player experience. Here’s a detailed overview of the key changes:
1. Continuous Window Matchmaking (CWMM):
- Dynamic Skill Range Adjustment: CWMM adapts the skill range of players in a match based on real-time player populations. During peak hours, the skill range narrows to ensure balanced matches, while during off-peak times, it widens to reduce queue wait times. GGBoost
2. Skill Assessment Models:
- Damage Model: Primarily used in non-Battle Royale modes like Mixtape, this model tracks a player’s historical average damage and recent performance to determine skill level.
- Matchmaking Rating (MMR) Model: Used in all Battle Royale modes except Ranked, this model updates based on squad performance, including kills and placement.
- Ranked Points (RP) Model: Specifically for ranked play, matchmaking is determined solely by a player’s RP. GGBoost
3. Transparency and Player Feedback:
- Lobby Rank Visibility: Players can now view the ranks of everyone in their lobby via a new interface feature, promoting transparency and helping players report mismatched lobbies. GGBoost
4. Addressing Common Matchmaking Concerns:
- Solo vs. Premade Squads: Respawn has acknowledged concerns about solo players being matched against premade squads. They have implemented measures to balance this by assigning slight skill value boosts to premades when balancing lobbies. GGBoost
- Skill Gaps and Playstyles: The developers are working to fine-tune skill gaps and address issues arising from mismatched playstyles, such as aggressive players being paired with passive teammates. GGBoost