“Grim Fandango” is an adventure game released by LucasArts in 1998, designed by Tim Schafer. The game is celebrated for its unique art style and storyline, inspired by Mexican Day of the Dead imagery alongside film noir elements. It follows the story of Manny Calavera, a travel agent at the Department of Death, who arranges journeys for souls on their way to the afterlife. However, Manny finds himself embroiled in a conspiracy that affects the destiny of the souls he is supposed to help.
Set in the Land of the Dead, the game uses a modified version of the LucasArts SCUMM engine, notable for its switch to 3D character models over pre-rendered backgrounds, a pioneering move at the time. “Grim Fandango” is structured around several years of the protagonist’s life, blending adventure gaming with a rich narrative full of twists and engaging characters. Despite initial modest sales, the game received critical acclaim for its innovative design, story, and characters, and it remains a classic in the genre, fondly remembered for its artistic ambition and depth.